fredag den 30. oktober 2015

I enjoy Witcher 3, not trying to step on anybodys toes here but it has its fair share of flaws, here's a list of a bunch of them that really grind my gears.





Please actually consider these points and don't just downvote because its a critique. Thank you.


Witcher 3, and what's wrong with it, considering using a Controller as input method and permanent Death March difficulty game play. Patch 1.11.


Interface:
It's slow. And by slow, I mean *** slow.
The item categories don't really make much sense.
When looting, you can't see any property of an item besides the rarity and what category it's under.
Inventory interfaces use an icon only grid interface, making it tedious to find an exact bomb/oil/concoction.
You can't put oils on quick equip slots.
Equipment items use 2 grid slots, even though your effective inventory size is based on carry weight, not slots used up by items. All this does is reduce the amount of items you can see without scrolling. (Compare: Resident Evil 4)
In situations where you remove items from your current selected inventory, you cannot move the grid cursor over the empty grid, forcing you go make weird round trips over other items to get to the actual item you want (imagine the shape [, but you can't move from endpoint to endpoint, you have to move along the line).
The current selection highlight is not visible enough, sometimes forcing an erratic moving around of the selection to find the highlight.



Sound:
During a majority of the cutscenes, all voices are centered in the picture, no matter where the speaker is currently.
During most cutscenes, there are basically no ambient sounds, no footsteps when people walk, etc. Imagine a radio drama, but without the extra sounds to give context.
German dub: I guess due to time constraints, the script was voiced without the actors having any context to their scenes. This makes conversations sound really awkward, since most of the time, the emphasis is on the complete wrong part of a sentence given the context.



Combat:
Dodge is useless when you're not already out of the attack area and thus wouldn't take the hit anyway.
The perk to reduce damage while dodging either has an extremely small frame window or simply doesn't work at all, not sure.
Archers can hit you from outside your NPC rendering range.
Archers can shoot through absolutely everything. Tents, walls, trees, terrain.
If you start combat while you cast a sign, Geralt will not automatically equip a sword. This lead me to often attack with fists.
– Attacking with fists should not be possible unless you have nothing else equipped in that weapon slot.



Movement:
During combat, you cannot climb/jump. You cannot leave combat by yourself as long as there are enemies engaged.
– I had one freak death where I wanted to loot a body, but the moment I pressed Interact, I got engaged in combat, did a dodge roll and leaped off a ledge to my death.



World:
There's way too many containers everywhere often containing useless items. But you're forced to loot/look at every single one you find, for they may contain some unique alchemy/blacksmith recipes. Especially talking about the ones in random houses in Novigrad on the top floor.
– This leads to a weird situation everytime you enter a new location where you just run around all the rooms looting everything.
— But hey, at least they don't respawn.
Often, containers are stacked in groups of up to 5 containers, each only containing 1 item. Who the heck stacks 5 crates each only containing 1 broken pipe or a broken ladder?
Containers are often untargetable and thus uninteractable. Notable when they're higher up (but theoretically still in reach), behind other crates or under stairs.
Candles often take preference over still lootable containers close to them, even after a patch meant to fix that.



Quests:
During the quest where you're at the mask ball, you can't use your weapons, but you get engaged in mortal fist combat. It's programmed to be like a fist duel, where you can't use Quen and can't eat food to heal, even though it's not a duel at all.



Engine: On every death, the whole game loads from scratch, On console, these loading times are up to two minutes. On Death March, this is not fun.



Overall, it's still a very enjoyable game, I just wish there would've been more effective play testing.



submitted by hantz
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I enjoy Witcher 3, not trying to step on anybodys toes here but it has its fair share of flaws, here's a list of a bunch of them that really grind my gears.

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