This happens with every single xbm file.
I’ve been following tutorials all over the place and everything seems to be in order, I don’t know what goes wrong.
My wcc_lite location: "D:\Witcher 3 Mod Tools\bin\x64"
My uncooked files location: "D:\Witcher3Modding\Uncooked"
My modding workplace: "D:\Witcher3Modding\Mods\MyMod\Uncooked"
My cook_and_pack batch file:
cd /d D:\Witcher 3 Mod Tools\bin\x64
call wcc_lite cook -platform=pc -mod="D:\Witcher3Modding\Mods\MyMod\Uncooked" -basedir="D:\Witcher3Modding\Uncooked" -outdir="D:\Witcher3Modding\Mods\MyMod\Cooked"
call wcc_lite buildcache textures -basedir="D:\Witcher3Modding\Mods\MyMod\Uncooked" -platform=pc -db="D:\Witcher3Modding\Mods\MyMod\Cooked\cook.db" -out="D:\Witcher3Modding\Mods\MyMod\Packed\modMyMod \content\texture.cache"
call wcc_lite pack -dir="D:\Witcher3Modding\Mods\MyMod\Cooked" -outdir="D:\Witcher3Modding\Mods\MyMod\Packed\modMy Mod\content"
call wcc_lite metadatastore -path="D:\Witcher3Modding\Mods\MyMod\Packed\modMyMo d\content"
or
http://i.imgur.com/lRXeWBG.png
Can someone help me out please? Thanks in advance
PS.: In this mod, I tried to replace Ciri’s sword with the E3 steel sword.
Building texturecache problem
Ingen kommentarer:
Send en kommentar