lørdag den 24. oktober 2015

Building texturecache problem





Hi guys, so I’ve been trying to modify various textures in the game, but for some weird reason, during the cooking and packing process building the texturecache always fails. I’ve tried it with many different textures, but I always get the same problem: It fails to load the mips or whatevers, and I always end up with a texture.cache that is only 1KB. Screenshot here: http://i.imgur.com/WF9547H.png

This happens with every single xbm file.

I’ve been following tutorials all over the place and everything seems to be in order, I don’t know what goes wrong.


My wcc_lite location: "D:\Witcher 3 Mod Tools\bin\x64"
My uncooked files location: "D:\Witcher3Modding\Uncooked"
My modding workplace: "D:\Witcher3Modding\Mods\MyMod\Uncooked"


My cook_and_pack batch file:


cd /d D:\Witcher 3 Mod Tools\bin\x64


call wcc_lite cook -platform=pc -mod="D:\Witcher3Modding\Mods\MyMod\Uncooked" -basedir="D:\Witcher3Modding\Uncooked" -outdir="D:\Witcher3Modding\Mods\MyMod\Cooked"


call wcc_lite buildcache textures -basedir="D:\Witcher3Modding\Mods\MyMod\Uncooked" -platform=pc -db="D:\Witcher3Modding\Mods\MyMod\Cooked\cook.db" -out="D:\Witcher3Modding\Mods\MyMod\Packed\modMyMod \content\texture.cache"


call wcc_lite pack -dir="D:\Witcher3Modding\Mods\MyMod\Cooked" -outdir="D:\Witcher3Modding\Mods\MyMod\Packed\modMy Mod\content"


call wcc_lite metadatastore -path="D:\Witcher3Modding\Mods\MyMod\Packed\modMyMo d\content"


or


http://i.imgur.com/lRXeWBG.png
Can someone help me out please? Thanks in advance :)

PS.: In this mod, I tried to replace Ciri’s sword with the E3 steel sword.



Attached Images
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Building texturecache problem

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