Now, after newest patch my game just doesn’t start. It pops in task manager for about a minute and disappears. There’s no error message.
Let me say sorry for yet another similar topic, but I’ve spent couple hours reading through others and didn’t find anything helpful yet.
I’m posting the crash log here:
Red Engine Crash Log
————————————–
Build: Not Set [ Compiled Sep 28 2015 ]
User: Pokora
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000074
Crashed Thread:
Thread ID: 2284
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e8b44 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e48d8 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e3764 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e33c7 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6b5259 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc4602 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x115a08 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1140af – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xbf267 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa99 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x3878d – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xe9d – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x124c – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x22c568 – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
Debug Information
================================================== ==============
Commandline: "D:\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe"
Thread ID: 6120
callstack:
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 1736
callstack:
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3112
callstack:
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 6108
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62967 – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 6116
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3616
callstack:
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 5040
callstack:
DllUnregisterServer() + 0x45ad – <Unknown File>(0)
DllUnregisterServer() + 0x48a6 – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3968
callstack:
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3120
callstack:
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 2920
callstack:
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3104
callstack:
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3136
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3108
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 2544
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 9012
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 3168
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 1088
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb204e – <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 5000
callstack:
NiGetApexSDK() + 0x9767a3 – <Unknown File>(0)
NiGetApexSDK() + 0x97685c – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Thread ID: 5508
callstack:
NiGetApexSDK() + 0x9767a3 – <Unknown File>(0)
NiGetApexSDK() + 0x97685c – <Unknown File>(0)
BaseThreadInitThunk() + 0x22 – <Unknown File>(0)
RtlUserThreadStart() + 0x34 – <Unknown File>(0)
================================================== ==============
Game
================================================== ==============
I’ll start with saying that I’ve already tried the most obvious stuff. I validated the game files, I reinstalled VCredist, I’v tried old and newer drivers, I’ve reinstalled the whole game, removed the config files from documents and checked for dll files that get mentioned most often – found only xinput, and tried deleting and running too.
I’m running Windows 10, I did try compatibility and running as admin. Also the game is NOT installed on C:/ drive.
Any idea what am I missing and/or how can I fix this?
Silent CTD after new patch.
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