onsdag den 21. oktober 2015

Silent CTD after new patch.





So I just yesterday I got my hands on Hearts of Stone and prepared myself to get back into the game. Spent 140+ hours some months ago and everything was working really well without even as much problems as many people had with the patches and all.

Now, after newest patch my game just doesn’t start. It pops in task manager for about a minute and disappears. There’s no error message.


Let me say sorry for yet another similar topic, but I’ve spent couple hours reading through others and didn’t find anything helpful yet.


I’m posting the crash log here:




Red Engine Crash Log

————————————–

Build: Not Set [ Compiled Sep 28 2015 ]

User: Pokora


Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000074


Crashed Thread:


Thread ID: 2284


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e8b44 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e48d8 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e3764 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e33c7 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6b5259 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc4602 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x115a08 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1140af – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0xbf267 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa99 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x3878d – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xe9d – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x124c – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x22c568 – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


Debug Information

================================================== ==============


Commandline: "D:\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe"


Thread ID: 6120


callstack:

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 1736


callstack:

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3112


callstack:

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 6108


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62967 – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 6116


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3616


callstack:

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 5040


callstack:

DllUnregisterServer() + 0x45ad – <Unknown File>(0)

DllUnregisterServer() + 0x48a6 – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3968


callstack:

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3120


callstack:

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 2920


callstack:

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3104


callstack:

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3136


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3108


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 2544


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 9012


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 3168


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 1088


callstack:

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb204e – <Unknown File>(0)

Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb77e70 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x234277 – <Unknown File>(0)

Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23441e – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 5000


callstack:

NiGetApexSDK() + 0x9767a3 – <Unknown File>(0)

NiGetApexSDK() + 0x97685c – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Thread ID: 5508


callstack:

NiGetApexSDK() + 0x9767a3 – <Unknown File>(0)

NiGetApexSDK() + 0x97685c – <Unknown File>(0)

BaseThreadInitThunk() + 0x22 – <Unknown File>(0)

RtlUserThreadStart() + 0x34 – <Unknown File>(0)


================================================== ==============


Game



================================================== ==============





I’ll start with saying that I’ve already tried the most obvious stuff. I validated the game files, I reinstalled VCredist, I’v tried old and newer drivers, I’ve reinstalled the whole game, removed the config files from documents and checked for dll files that get mentioned most often – found only xinput, and tried deleting and running too.

I’m running Windows 10, I did try compatibility and running as admin. Also the game is NOT installed on C:/ drive.


Any idea what am I missing and/or how can I fix this?





Silent CTD after new patch.

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